Hi, my name is Frederic Brunel. I'm CTO at [WhereCloud](http://wherecloud.com). I have over **15 years of high-tech industry experience** in building innovative technologies & products; from real-time 3D video games, iPhone applications, high-availability IT architectures to web applications. Accomplished software engineer & architect, trainer, consultant and director, I'm also an evangelist and active blogger. I'm located in Montreal, Quebec, Canada.
### Blogging I've been blogging since august 2003 with the objective of sharing my passion and experience of the high-tech industry. You'll find articles, opinions and materials mostly about, * Innovation, High-Tech Startups & Business * Design, iPhone Applications, High-End Mobile Software * IT Software Architecture & Web Development * Software Development, Methodologies & Management * 3D Computer Graphics & Video Game Development Word Cloud ### Bio **2009:** CTO at [WhereCloud](http://wherecloud.com). We are a talented mobile creative studio, experts in strategy, design and product development. Our mission is to We help innovative startups, big brands and businesses to go mobile. We make ideas happen. **2007:** Director of product engineering at [Xtranormal Technology](http://xtranormal.com) in Montréal, Quebec, Canada. I lead the product engineering team, building a patent-pending automated 3D digital storytelling software for the masses. **2001:** Software architect & engineer at IN-FUSIO / Mobilescope -- a pioneer in mobile gaming services -- as the software architect of an innovative high-availability gaming and delivery platform. The platform serves **million of mobile players accross the world.** It was the first of its kind to allow players to purchase and download games titles from an embedded store (pretty much like the [Apple App Store](http://www.apple.com/iphone/appstore/)). The company has built its own patented mobile and server technologies based on [Java](http://java.net) and [Ruby on Rails](http://rubyonrails.com). Being part of the Advanced Technology Group, I did research & development of next-generation mobile games taking advantage of high-speed 3G networks, accelerated 3D graphics to build [real-time persistent multiplayer worlds.](http://fredbrunel.com/journal/2006/09/how-to-build-an-innovative-mmo-on-mobile/) **2000:** Software engineer at [Eovia](http://en.wikipedia.org/wiki/Eovia) on the 3Space project, pioneering 3D technology and real-time rendering for the web. **1998:** Game developer at [Kalisto Entertainment](http://en.wikipedia.org/wiki/Kalisto_Entertainment) on a real-time 3D racing video game 4 Wheel Thunder designed for the [Sega Dreamcast](http://en.wikipedia.org/wiki/Dreamcast). The game shipped in US and Europe and was very well received. **Early 90's:** I was involved in the underground [demoscence movement](http://en.wikipedia.org/wiki/Demoscene) in Europe. I co-founded a computer association, and organized successful [demo-parties](http://en.wikipedia.org/wiki/Demoparty) in southern France. More on my professional resume on [LinkedIn](http://www.linkedin.com/in/fbrunel)