31 July 2008 / 0 Comments
Thanks to Heri Rakotomala and Alok Chowdhury, the Startup Drinks event has come to Montreal since last April. I was in France during the last edition so I couldn’t attend it but from what I read, it was awesome. There was lots of interesting people gathered in a gorgeous place of Montreal. Count me in [...]
25 July 2008 / 0 Comments
iPhone OS 2.1 Beta 1 is available to developers for testing, but the following statement bugs me, Once you have updated your devices with iPhone OS 2.1 beta 1, you cannot restore them to an earlier version of iPhone OS. Applications developed using iPhone OS 2.1 beta 1 cannot be submitted to the App Store. [...]
25 July 2008 / 0 Comments
WordPress for iPhone is one of the first Open Source app for the device. It’s a very good news even if the Free Software Foundation is not fond of the iPhone.
22 July 2008 / 0 Comments
David Heinemeier Hansson: I’ve been using the phone every day for about a week now and it just isn’t up to the great expectations set by the first version. Everything feels so incredibly fragile. He’s not the only one experiencing problems with the new iPhone software, Tim O’Reilly has also reported similar stories about it. [...]
16 July 2008 / 0 Comments
With 1 million iPhone sold and 10 million apps downloaded in three days, the App Store is a huge success. Top developers already made a shitload of money.
13 July 2008 / 11 Comments
After the iPhone 3G activation debacle, MobileMe is officially functional. I subscribed to the one month trial but something bugs me: HTTPS is not supported. All services (e.g., calendar, mail, contacts) are accessed through plain (unsecured) HTTP, which is a deal breaker for me. However, during the guided tour video of MobileMe, you can observe [...]
13 July 2008 / 0 Comments
An activation debacle. Apple has decided to disabled the 2.0 software update for iPhone 2G (it’s still not available for me). People who tried before have bricked their phone. Rule #1: never, ever, buy a new product (or software update) on day one.
10 July 2008 / 8 Comments
Joel Spolsky: Realistic schedules are the key to creating good software. It forces you to do the best features first and allows you to make the right decisions about what to build. Which makes your product better, your boss happier, delights your customers, and—best of all—lets you go home at five o’clock.
7 July 2008 / 1 Comment
Touch Arcade unveiled details of the iPhone’s hardware capabilities but the graphic chipset specs draw my attention, [...] Imagination Technologies’ PowerVR MBX Lite 3D accelerator, likely running at the iPhone’s bus speed of 103MHz. This fourth-generation PowerVR chipset is basically an evolution of the second-generation graphics hardware used in the Sega Dreamcast (an amazing console, [...]
7 July 2008 / 0 Comments
Loic wrote a very interesting serie of articles about starting a business on the blog Envie d’Entreprendre (french only).